Sabtu, 10 Juli 2010

[I860.Ebook] Fee Download 3ds Max 2010 Architectural Visualization - Advanced to Expert, by CGschool (formerly 3DATS), Darren Brooker, Michele Bousquet, Markus Boos

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3ds Max 2010 Architectural Visualization - Advanced to Expert, by CGschool (formerly 3DATS), Darren Brooker, Michele Bousquet, Markus Boos

3ds Max 2010 Architectural Visualization - Advanced to Expert, by CGschool (formerly 3DATS), Darren Brooker, Michele Bousquet, Markus Boos



3ds Max 2010 Architectural Visualization - Advanced to Expert, by CGschool (formerly 3DATS), Darren Brooker, Michele Bousquet, Markus Boos

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3ds Max 2010 Architectural Visualization - Advanced to Expert, by CGschool (formerly 3DATS), Darren Brooker, Michele Bousquet, Markus Boos

  • Sales Rank: #3858467 in Books
  • Published on: 2009
  • Format: Color
  • Original language: English
  • Binding: Hardcover
  • 720 pages
Features
  • 3ds max 2011
  • 3ds max 2010
  • 3ds max 2009
  • architectural visualization
  • 3d visualization

Most helpful customer reviews

6 of 6 people found the following review helpful.
A great book for any 3ds Max user!
By J. Swanson
I think it's important to know that this book would be helpful to any advanced 3ds Max user. I know it's called `3ds Max 2010 Architectural Visualization - Advanced to Expert' but the topics covered are easily usable in many 3d related disciplines.

I am interested in all the capabilities that 3ds Max has to offer. Modeling, animation, rendering, etc but everything in that paragraph above excited me. Here is a book with Max andarchitectural visualization in the same title aimed at someone at about my level. Wow! (As part of my day job I do architectural visualizations in Max based on AutoCad drawings)There are not many instructional products like this available. Over 50 talented experts working to produce 20 independent chapters, I hoped that Brian Smith and Brian Zajac would not let me down. They did not.

There are many things about this book I like. If I had to choose one it would probably be that it is filled with lots of techniques, ideas, tips and tricks many of which I have never read, or heard of for that matter, anywhere else. Page
after beautifully laid out page, I was delighted that the two Brians pulled it off. They managed to produce a book that contains information that the long-time Max user might not have been exposed to.

If this book was to be compared to a well paced movie that starts out with a bang then the foreword by none other than Tom Hudson would justify that analogy. I'm someone who is interested in the history of 3d Studio and 3ds Max so, although it was satisfying, it was too short for me (never thought I would feel that way about a `foreword'). This slice of history from `the father of 3ds Max' was a nice way to start a book that takes us into some very sophisticated uses of a program that had such a humble beginning.

This book assumes that its reader is at an advanced level in his or her knowledge of Max and the level of instruction reflects this. No hand-holding here. Only occasionally was I surprised by what I thought was beginner explanations. I guess it is sometimes necessary to verbalize simple concepts when explaining something complicated in order to get some point across. Just because a program like 3ds Max is complicated it does not mean that instruction, even at this advanced level, has to be complicated. If the right author, or authors are assigned the job as they were in this case, then what you end up with is a clear, well thought-out set of topics taught in a way that brings everything into sharp focus. I now have a better view of the big picture, and that is part of what becoming an expert in this field is about.

I'd like to mention that there is a link given in the book to where you can download the chapter's exercise files so you can follow along if you want.

Part 1 is all about Color and Composition and Chapter 1 covers the important topic of color management quite well. Jeff Mottle knows the subject and presents it in an easy to follow way. This was a great way to start the book - if the reader uses good color management throughout his/her pipeline then the techniques acquired from this text will be that much more impressive

I think one of the paths to compelling architectural visualization is in the composition and that is where we land next in Chapter 2. Many, if not all of the different facets that make up good composition are outlined here by Ernest Burden.

Materials are the subject of Part 2 and we start off with a look at advanced mental ray shaders written by Joep van der Steen. The tips I got for compositing the provided car model with the background will come in handy I'm sure.

I found the advanced unwrapping chapter by Lukas Dubeda very useful as unwrapping is not my strongest skill in Max. By the way, none of the authors are shy about suggesting outside plugins and stand alone utilities if they think they will do the job better or at least faster than Max.

Leigh van der Byl's "Texture Painting' in Chapter 5 starts off with good advice on observing the world around us and the effect of the world on textures we see. This chapter has a great deal on how to use the tools in Photoshop to come up with believable textures.

I was interested in Chapter 6 on Physically Based Material by Pierre-Felix Benton because I deal with color at work. A very well done chapter that gives you not only a lot to think about when photographing material but solid instruction of how to go about getting the best results when doing so.

This takes us to Part 3 - Lighting with Tod Stephens writing about `Exposure Lighting Analysis Tools'. We are in good hands tackling this highly technical topic with Tod Stephens. It's amazing what our Max program can do...

Chapter 8 with Louis Marcoux is all about `Render to Texture' which helps reduce overall render calculation time. He explores the different types of render to texture and how they are put to use. Like the other experts in this book, Louis knows how to instruct.

Darren Brooker's Advanced mental ray Lighting Chapter/tutorial is one of the best I've read on the subject of lighting in mental ray. He touches on everything from caustics, to HDRI. I tried following along his "Exterior match lighting" exercise and had no trouble getting good results.

Mir Vadim's Chapter entitled `reactor" opens up Part 4 of the book. After reading this chapter, you should have the basic skills needed to do many of the things veteran reactor user do in their most sophisticated animations..." Cool - I was ready to dive in.

I like the way Pete Draper starts off Chapter 11 which deals with Particle Systems. He states that he will cover areas that will be more beneficial to our work, as well as `quirks' the software has that are not mentioned in the manual.

Rigging is one of the last topics I thought I'd find in a book with this title. Written by Michele Bousquet, Chapter 12's Rigging topic does fit in nicely with the theme of the book. Good stuff here.

Part 5 of the book is all about workflow. Chapter 13 by Scott Rosenbloom is on Revit integration. This chapter is very thorough in it coverage of the Revit to Max topic and all the methods and work arounds needed for a successful workflow.

Advanced Poly Modeling is covered in Chapter 14 by Todd Daniele. Even if you were using this modeling method for years you are sure to find some tips in here that you can put to good use. He covers the new graphite ribbon in this chapter.

Chapter 15 brings us to the topic of large-scale project management, with Mauricio Osorno and Ronald Alvarez. There's plenty of information jammed into this sixteen page chapter. Much food for thought is served up in this chapter, and this is no appetizer. This is the main course.

Markus Boos does a great job in Chapter 16 showing us MAXScript. I guess the `Hello World" of MAXScript is the modification of objects - and that is where we begin. We start off slowly and using the technique I like most when learning a new set of procedures - that is building on concepts learned in a logical order. If you've ever wanted to learn MAXScript but, for whatever reason did not, here's a very good opportunity.

Post production is a topic not usually covered in an architectural visualization book - at least not to the extent found in Part 6 here. Mike Merron's Camera matching is tackled first in Chapter 17. Camera matching whether with a still image or a moving is a relatively complicated topic. Mike Merron starts off with some photography basics, terminology, formats, etc then relating it to what's happening in Max.

Smoothe's Green Screening topic is found in Chapter 18. Ben Haworth and David Macey are at the helm here. Mixing two images or frames into one - typically a foreground and a background is accomplished using the green screen method. This topic's techniques are presented in such a way that you should have no trouble following.

Compositing is up next in Chapter 19 written by Gary Davis. Gary points out that one of the benefits to compositing in is speeding up the pipeline especially when it comes to those inevitable changes that are often required. I got a lot outof this section.

The last chapter - Chapter 20 in Part 6 is Kim Lee's Video Editing. The way the topic is approached here, will make the people inside AND outside the architectural visualization field happy. In this 30 page chapter you get the idea that Kim has a lot of respect for editors from his knowledgeable explanation of their job.I was amazed at the skills necessary to get this job done right.

I'm not sure why a small chapter covering Cloth and written by Danny Jones is in appendix A but there it is. I'm glad it was included. This part includes three exercises that you can follow along with. One on creating a realistic table cloth on a round table top, a second one on creating a flag with Cloth, and the last one, appropriately, on curtains.

I highly reccommend this book for any one who wants to really get into the more advanced tools in 3ds Max. I think Max is a great 3D program and this is one great book.

1 of 1 people found the following review helpful.
A Excellent Resource
By BSC
The authors of this book have achieved a level of mastery in Architectural Visualization that few can match. The material is thorough, well presented with lots of colorful examples and references. This book is a "MUST HAVE" for anyone in the Arc Viz industry seeking to take their visualization projects & skills to the next level and "stand out in the crowd"!

1 of 1 people found the following review helpful.
The Best in 3DS Max Training, "Hands Down"!!!
By Shane Izzo
If you are trying to learn 3ds Max, there is no better collection of books available on the market. Brian has managed to assemble the best in the business with easy to follow COLOR instructions. Thank You for all of your efforts! I have been waiting for someone to write books exactly like this for years!

See all 3 customer reviews...

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